Testing on WebGL
Last updated
Last updated
When developing for WebGL it’s important to check the visuals and performance of your work often.
Visual differences between editor & actual browsers are common due to the variety of browsers used by people, as well as what devices they appear on.
As such, testing work in progress builds in an actual WebGL setting is important to ensure everything being used is compatible.
Included is a video going over how to build and test in WebGL. For this initial testing, the standard Unity procedure will work fine.