What is the Folder Structure?
Last updated
Last updated
This will be the default folder structure of your repository.
This is where the “finished” objects and scenes are put. These accept Unity Prefabs (for objects) and Unity Scenes (for locations).
Here you can find examples of objects and functionality you can create with the helper scripts. You’ll also find a list of all the helper scripts inside of the “Scripts” Folder
You can put all dependencies of your scenes in here (such as textures, materials, meshes, audio, etc) The layout of the dependencies will have no effect on the building of the project so you can change the layout to something else if desired.
The remaining folders are standard holdovers from Unity and will have no impact on the SDK