This section covers the required information to import your created scene correctly into the SDK.
Create a package of your unity scene by following these steps:
right click on the scene -> select dependencies
right click inside the project window -> export package
Inside the export package -> turn of include dependencies
Make sure only used files are included that are inside the environment
Import package inside unity SDK project from VLGE.
Create two folders inside inside Assets/ –V_BLDR_SDK/ --SceneFiles&ObjectPrefabs/ ObjectFolders
Note: don't use capital letters here it might give some errors while building the asset bundles
Select one of the new folders -> go to the lower right corner -> next to AssetBundle click on none -> create new -> name it the same name like the folder you selected
Do it for the other folder the same way
Put the scene from the scene folder inside the #scenename_scene
Put Prefabs/#SceneName/Props inside #scenename_props
Open the scene inside the SDK project and take a look if everything is looking the same as it was in your project. It could be that some custom collision is scaled incorrectly or that the light bake is not working as it was before. For the light bakes you might need to adjust the intensity of the lights used inside the scene and redo the bake.