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VLGE Documentation
VLGE Creator SDK
VLGE Creator SDK
  • Understanding the SDK
  • What is the Folder Structure?
  • What Specifics are Needed for Scenes & Objects?
  • Understanding Asset Bundles and How to Create Them
  • Understanding Helper Scripts
  • Testing on WebGL
  • BLDR SDK Quick Set-Up Guide
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  • Objects
  • Scenes

What Specifics are Needed for Scenes & Objects?

Objects

GameObjects are packaged into Prefabs to become part of Asset Bundles. You do this the usual way in Unity. Remember:

When you add an object to V-BLDR, it will always have a default scale of (1,1,1). Because of this, we strongly suggest that all Objects should have an empty Parent GameObject with a scale of (1,1,1). That way, any changes you make to the Child GameObject's scale (the actual mesh object you're adding) will be kept and not reset when adding the GameObject.

You're free to build, layout or use your prefabs however you want. The SDK includes support for all standard Unity components, like audio, particle systems, animation, and more.

Scenes

Scenes are built as normal Unity Scene files. You don't need any specific scene hierarchy. The SDK includes a template scene with a neat hierarchy that you can use to keep your workflow tidy. But you don't have to use it - you can follow any hierarchy style or pattern you want. All standard Unity components should work with the SDK system.

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Last updated 1 year ago