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VLGE Documentation
VLGE Creator SDK
VLGE Creator SDK
  • Understanding the SDK
  • What is the Folder Structure?
  • What Specifics are Needed for Scenes & Objects?
  • Understanding Asset Bundles and How to Create Them
  • Understanding Helper Scripts
  • Testing on WebGL
  • BLDR SDK Quick Set-Up Guide
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  • –SceneFiles&ObjectPrefabs
  • –UtilityObjects
  • Scenes&ObjectDependancies
  • Other Folder

What is the Folder Structure?

PreviousUnderstanding the SDKNextWhat Specifics are Needed for Scenes & Objects?

Last updated 1 year ago

This will be the default folder structure of your repository.

–SceneFiles&ObjectPrefabs

This is where the “finished” objects and scenes are put. These accept Unity Prefabs (for objects) and Unity Scenes (for locations).

–UtilityObjects

Here you can find examples of objects and functionality you can create with the helper scripts. You’ll also find a list of all the helper scripts inside of the “Scripts” Folder

Scenes&ObjectDependancies

You can put all dependencies of your scenes in here (such as textures, materials, meshes, audio, etc) The layout of the dependencies will have no effect on the building of the project so you can change the layout to something else if desired.

Other Folder

The remaining folders are standard holdovers from Unity and will have no impact on the SDK