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VLGE Documentation
VLGE Creator SDK
VLGE Creator SDK
  • Understanding the SDK
  • What is the Folder Structure?
  • What Specifics are Needed for Scenes & Objects?
  • Understanding Asset Bundles and How to Create Them
  • Understanding Helper Scripts
  • Testing on WebGL
  • BLDR SDK Quick Set-Up Guide
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Testing on WebGL

PreviousUnderstanding Helper ScriptsNextBLDR SDK Quick Set-Up Guide

Last updated 1 year ago

When developing for WebGL it’s important to check the visuals and performance of your work often.

Visual differences between editor & actual browsers are common due to the variety of browsers used by people, as well as what devices they appear on.

As such, testing work in progress builds in an actual WebGL setting is important to ensure everything being used is compatible.

Included is a video going over how to build and test in WebGL. For this initial testing, the standard Unity procedure will work fine.